🤑 Physics Tutorial
Game physics from scratch If you're a game developer interested in learning about physics engines, these resources are a good place to start. Topics include things like integration , collision detection , collision resolution and friction .
The fun of these games relies on physics–augmented physics, but still physics: gravity, velocity, trajectory, momentum, collisions, etc. For now, you can make a game with passable physic behavior, or a game that focuses heavily on physics.
In general an object within a physics engine has three main degrees of freedom (in two dimensions): movement in the xy plane and rotation. In this article we implicitly restrict rotation and use just AABBs and Circles, so the only degree of freedom we really need to consider is movement along the xy plane.
Physics Tutorial Games physics tutorialProvides good intro to the game physics in GameSalad. Would be improved with short examples to demonstrate each point, much like the introduction course. spiderjr2018 December 24, 2017 at 1:46 am Log in to Reply
This tutorial emphasizes the following: This is a progression starting from very basic Pygame ideas, through 1D and 2D (pure Python) physics engines, ending with an application of the Box2D physics engine. There is a physics instructor behind this. Links:
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